![]() We believe that our players will benefit from optimization that would make the download and playing experience much smoother.Īmong the features we are working on are: Having a staggered launch for our debut mobile-first game gave us an opportunity to learn and optimize between each phase. "When it came to looking at making a new Diablo game, and this opportunity to partner with NetEase to make this-the technology is there, where our mobile phones are more powerful than ever, and they’re capable of top tier gaming experiences," he said.We are delaying the launch of Diablo Immortal in the regions of Asia Pacific to July 7 PDT. The environments, the characters, the skills, the story.”Ĭheng also addressed more general criticism of the reveal, saying: “I don’t think mobile should be a dirty word." ![]() We have artists on our side, they have artists on their side, and we work together as a team, as a partnership to create everything about Diablo Immortal. Speaking to IGN, Cheng said: “We’ve been working with NetEase Games from the beginning as a partnership to create everything in Diablo Immortal. You can see some similarities between the interfaces in the clip below.īlizzard has responded to this accusation. This game should be cancelled and Blizzard should be ashamed of it."įans have also claimed the game is a reskin of Crusaders of Light, another game by NetEase, which is partnering with Blizzard on the development of Diablo Immortal. I was just so incredibly disappointed by the way Diablo fans have been treated on all fronts. I'm a hardcore Blizzard fan for over 20 years. "I don't want to humiliate any individual developers.
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